ACT I : The Rite Stuff
Once you have been given your task,
head out of the main hall and into the High Energy
facility in the Unseen University (UU) grounds. Take the
bellows, magnet and test tube and leave. Head towards the
plaza and buy the dubious popcorn from Dibbler. At the
Fool's Guild, head down the hole in the ground to the
sewers. When you see the grate the milkmaid is standing
on, use the bellows on her to loosen some sequins
(glitter dust for AshkEnte).
Travel to the Shades and walk past
the Troll's Head to the Mortuary (look for the sign of
the shrouded corpse). At the bottom, right-click on the
resting witch to identify her and then pick up the knife.
Head back up and enter the Troll's Head. Find the Vampire
and talk to him. Go on, he won't bite. Let him show you
his lovely teeth. Talk to Casanunda, asking him about
ladders and witches so that he gives you his ladder. Take
the matches on the bar and order a drink, leave the inn
and head right (past the beggars) and up the street to
Gimlet's. Talk to Gimlet then ask him about candy-rock.
Go to the table, take the chili and use the menu. Talk to
Gimlet again to order a "mouse in a bun". Now
leave the Shades.
Mrs. Cake
Head for the wandering shop and talk
to the old woman. It doesn't give you any clues but
should give you a laugh. Take the incense, stuffed fish
and flamingo then go to the docks and throw the fish into
the water. Pick up the stunned bird, use the knife to cut
the fish net and pick up the hammerhead shark. Go back to
Unseen University and go into the Garden. The objective
here is to swipe the croquet sticks from the Bursar, the
Dean and the Librarian by using the Shark, Flamingo and
Wading bird (respectively) on them. Having done this walk
over to the vertical maze where you have to catch the
rooster. Use the tankard on the popcorn and then use the
combined brew on the rooster. Now head back to the Shades
and locate the residence of Mrs Cake. Walk into her shop
and head past her to the tailor's dummy. Double-click the
petticoat to get a strip off it. Now head back to Mrs
Cake and talk to her. Once you have initiated the
conversation use the talk options in the correct order of
topics, making sure to miss out the first one (the
mouth). Look at the genie bottle and then talk to her
about it.
Roosters and Vampires
Now head out and return to the
beggars. You need to get the rooster to crow but as it is
too drunk, you need to sober it up by using it on the
beggar's coffee pot first. Why? So that the Vampire heads
back to his crypt of course, allowing you to steal his
teeth. Now head into the Troll's Head and use the Rooster
on the Vampire. After he flies off, go to the Shades to
the cemetery and look for his tomb. Enter the tomb and
use the ladder on the crypt so you can climb up. Steal
the teeth and use them on the mouse (you heartless fiend)
and then introduce the bloodied teeth to the test tube to
store the blood. This gives you another component for the
rite.
High Energy Facility
Go back to the plaza and talk to
Dibbler until he gives you a brochure. Armed with this,
go back to the UU garden. Walk left to the bee-keeper and
talk to him then use the brochure on him. Take the chili
and use it on the flowers. This will make the bees hot
which will cause them to produce dribbly wax. Use the
petticoat strip on yourself. Now light the incense with
the matches and use them on the bee-hive. Click on the
bee-hive to get the wax. Head back out and find the
wandering shop. Go there and look at the candles. Now
talk to the old woman about candles and give her the
dribbly wax so she can make some candles for you. Another
component for the rite is yours! Head to the Fool's Guild
and talk to the ghostly fool. Pick up the brick and use
it on the ghost to catch it. Return to the UU and go into
the High Energy Facility again. Use the haunted brick on
the Thaum accelerator to make the ghost dizzy. This will
give you the ectoplasm Mrs Cake wants. Head back into the
Shades (because you enjoy it so much) and go into Mrs
Cake's shop. Give her the ectoplasm and she will give you
the genie bottle.
The Ceremony
Now you have to collect the
insubstantial Foul Ole Ron's vile smell (which is partial
to a nice pair of boots). Head back to the UU Garden and
walk past the maze to the dove-coat where the imp is
sitting. Use the magnet on his lovely iron-shod boots to
steal them and then head back to the Shades. Use the
boots on the genie bottle (to put them in there) and then
use the bottle on the vile smell to catch it.
Congratulations, you have all the components for the Rite
of AshkEnte. Go to the UU Great Hall and give the
mallets, mouse blood, candles, glitter-dust and vile
smell to the Archchancellor. Now sit back and enjoy the
scene and try not to think too much about what you have
done to that poor mouse.
ACT II : Come Die With Me
To travel on board the ship, you need
to speak to the Dead Collector in the Shades. To be
proclaimed dead you need a death certificate, so it's off
the Mortuary to speak to the mortician about death
certificates. To pass his tests you'll need to steal the
saw and the pot from the beggars. Then head to Mrs Cake's
shop and use the saw on the dummy to take its arm and
then onto the cemetery to collect the pick. Go to the
Fool's Guild and head down into the sewers again. Walk
past the grate and into the Pork Futures warehouse. Use
the pick on the ice to get some - but as this will melt
you now have only a finite amount of time to complete the
next part. Return to the mortuary and use the mirror on
the Bunsen burner to heat it up (so your breath will not
mist it). Lie down on the slab. Staying on the slab, use
the arm and then the ice on Rincewind. Now talk to the
mortician. He will give you a death certificate. Leave
and use the certificate on the dead collector.
Up anchor!
Once you have control of the ship,
head to Holy Wood. Get the weight. Then take the
"10" sticker from the mail box and use it on
the weight. Walk past the trainer and the barrier to talk
to Dibbler. He will tell you what you need to make a
clickie. Go back to the troll and try to go through the
door. Talk to the troll about the key and use this on the
door when he gives it to you. Go through and talk to the
milk-maid. To get her a diamond, you have to travel by
ship to Djelibeybi. Once there, go to the rock-seller.
Look at the candy-rock and talk to him about it. Go north
to the stoning area and take the stake. Now return to
Ankh-Morpork. Go to the docks and use the weight on the
hook. Now use this to smash a hole in the nearby building
and take the gimmick (snow-storm) that falls out. Head to
the UU Garden and go to the dove-cote. Use the stake on
the compost and then take the suffrajester. Take the
croquet hoops as you leave and then return to
Djelibeybi.
Animal Magic
Having just set foot back in
Djelibeybi you now need to use the suffrajester on the
hole in the stoning ground. Take the candy-rock and the
rope once youve done this and then go back and talk
to Uri Djeller about jingles. Give him the hoops to
straighten out (to make wire) then enter the Architects
shop and talk to him. Take the poster from his wall and
leave. Talk to the camel seller about (guess what?)
camels. Now ride to the cartwheel in the desert and talk
to S.T. Ungulant. He will give you a jingle in return for
the answer to the question "Why?". To do this,
you need to repair the machine (Hex) in the UU High
Energy facility. Return to Holy Wood and give the
candy-rock to the troll. Use the rope on the troll to get
his diamond tooth, give this to the milk-maid and in
return she will agree to star in your clickie.
Mystic Skazz
Sail to the open sea at the top-left
corner of the map. Look at Point-Me-Own-Bone Dibjlas
baskets and talk to him. Take the stick (boomerang) and
talk to him about baskets and then travel back to the UU
dining room and use the basket on the food. Use the
hamper on the ant-hill to get the ants but to get them
into the machine youll need some honey and you can
obtain this from the bee-hives in the UU garden. Use the
petticoat on Rincewind again, then use the matches on the
incense and use them on the hive. Now use the pot on the
hive to collect some honey. Enter the High Energy
Facility and talk to Skazz. Then talk to him about
mystical questions (the cloud option). Use the basket on
Hex, then use the honey-pot on the basket. Talk to Skazz
again about asking mystical questions. As you need a
temporal accelerator to speed up the answer, take the
wire and use it on the pyramid plans to make a pyramid.
This is now getting pretty obscure. Now use this on Hex
and talk to Skazz about mystical questions again.
Tomb Raiding
Return to the cart-wheel in the desert
and talk to S.T. Ungulant to get the jingle. Return to
Holy Wood and give the babe (milkmaid), jingle and
snow-storms (gimmick) to Dibbler. Head past the trainer
and into the make-up room (next to the piano). To get the
glamorous pictures, head back to the trainer and take the
camera. Now talk to him about imps. When the imp runs
into the painting, use the boomerang on him and use him
on the camera. Before leaving Holy Wood, go into the
Castle on the set and look at the horse costume. Talk to
the props dwarf about horse costumes to find out what she
wants in return. Leave Holy Wood and sail to the hill,
talk to Bone Idle about jingles and use the knife on Bone
Idle to get the band. Return to the Shades and walk into
Mrs Cake's shop again. Take the scissors and open the
closet to get the ironing board. Now enter the mortuary
and talk to Casanunda. Once he has left, talk to Granny
Weatherwax about elves. Rincewind will need to dress up
as a unicorn to get into the Elven Kingdom. (You see
where the horse costume comes into it now?) but you'll
need to go to the Fool's Guild and pick up the hooter
first. Sail to the Pyramid and take the pot (glue). Use
the scissors on the mummy to get some bandage. Use the
bandage on the wooden arm to make a fake mummy's
arm.
Oh no, not Dobbin again
Travel to the Oasis and use the wooden
arm on the rotten arm to steal it and double-click on it
to remove the ring. Return to Holy Wood and use the ring
on the dwarf. Now you need a back-end for the horse.
Return to the UU dining hall. Use the glue on the hooter
then use the finished item on the horse costume to get a
unicorn costume. Talk to the librarian about the unicorn
costume. Go to the forest and use the unicorn costume on
the librarian. Ensure that the unicorn costume and the
camera are being held in Rincewind's inventory as the
luggage cannot come with you. Walk into the stone circle.
Use the unicorn costume on Rincewind. Then use the camera
on the Elf Queen. Run away. Return to Holy Wood and give
the film to the make-up lady. Give the band to
Dibbler.
Furniture Hides Secret Perhaps?
To get the stunt double use the saw on
the ironing board. Use the glue on the surf board and go
surfing. In the cave use the camera on the cave
paintings. Return to the shades and use the death
certificate on Reg Shoe's door (opposite the entrance to
Mrs Cake's shop and up the steps). Open the closet and
talk to the black sheep about being a stunt double. Give
the film of cave paintings to the sheep. After the
screening of the film, take the reel from the projector
and use it on the editing machine. Use the film of the
Elf Queen on the editing machine, then use the doctored
reel on the projector.
ACT III : The Grim Rincewind
Go into Death's house and enter the
kitchen to talk to Albert before going upstairs to the
study. Take the inkwell and pull the cord to summon
Albert. While he is absent return to the kitchen and take
the sugar pot and the oily rag. Leave and take the
curtains from the hall. Enter the stable and take the
rope. Use the glue on the saddle and give the sugar to
Binky. Double-click on the saddle, then ride Binky and
enter Death's garden and use the ink on the pond. Use the
curtain on the pond to get a black robe and return to the
kitchen and show Albert the robe. Go upstairs to Susan's
room and get the rabbit and the string. Use the rabbit
while in the inventory to get the pyjamas and return to
the garden to use the pyjamas on Rincewind. Use the
matches on the oily rag and then the burning rag on the
bee-hive. Double-click on the hive to get some wax and
then use the sugar-pot on the hive to get some honey. Now
use the wax on the string to make a candle. Look at the
toy-cart and talk to Susan (on the swing) about it.
Return to Death's house. Look under the doormat to get a
key, then enter and take the scythe from the umbrella
stand.
Playing Death
Show the scythe to Albert and open the
oven door. Enter the Hall Of Records and take Rincewind's
book. Use the key on the alcove and use the matches on
the candle to light it. Enter the alcove and use the
candle on the alcove. Take the single tablet, then return
to the garden to give the book to Susan and then give her
the tablet. Go to Death's field and use the scythe on the
toy cart and then use the reaper machine on the corn. Tie
the rope to the boomerang and use this on the chimney of
Death's house. Climb up and use the chimney to imitate
Death's BOOMING VOICE. See Albert again before returning
to the garden and get the gnome's fishing rod. Use the
rod on the honey pot and then use that on the dots (ant
souls) in the pit. Show the resulting item to
Albert.
ACT IV : Till Death Do Us Part
At the bone stock, get the cork from
Death's hat. Go to Djelibeybi and ask Uri Djeller about
the Fountain of Youth. Go back to the camels and wait for
the prospector to arrive. Click on his saddle-bags to get
his canteen. Now put the rotten arm in his saddle bag so
the vultures will follow him. Go to the Fountain of Youth
and use the cork on it and then use the hour-glass on the
sand to extend Death's life.
EPILOGUE : Queen Kong
Talk to Dibbler about bladders and
then use the canteen on the bladders. Put them in
Rincewind's inventory, look at the raven then talk to
Granny Weatherwax about Ravens. Finally, take her broom
and use it on Rincewind for a well earned feeling of
warmth and satisfaction. The End
|